PS5, PC FPS Concord's Poor Player Numbers Have Predictably Gone Viral - Push Square
It’s been a rocky launch for Concord, the latest first-person shooter game from Sony. Despite being highly anticipated, the game has failed to attract a large player base, with player numbers dwindling shortly after release. This news has predictably gone viral, with many gamers and industry experts weighing in on the reasons behind Concord’s struggles.
One of the main factors contributing to Concord’s poor performance is the crowded airspace it occupies. The game launched on both PlayStation 5 and PC, and with so many other popular first-person shooter games available, it’s proving difficult for Concord to stand out from the competition. Games like Call of Duty: Modern Warfare, Apex Legends, and Overwatch have a strong following, and it seems that players are sticking with what they know and love rather than switching to a new game.
Another issue facing Concord is the lack of a compelling reason for players to keep coming back. While the game offers 5v5 action, Training Mode, Time Trials, and other features, it doesn’t seem to offer anything particularly innovative or unique compared to other games in the genre. Without a clear hook to draw players in and keep them engaged, many are simply moving on to other games that offer more exciting experiences.
Additionally, some players have reported technical issues with Concord, such as lag and bugs. These problems can be frustrating for gamers, and they can quickly turn players off from a game. While the developer has acknowledged these issues and is working to address them, it’s unclear how many players will return once the problems are fixed.
So what does this mean for Sony and the future of Concord? It’s important to note that a slow start doesn’t necessarily mean a game is doomed to failure. However, in order to turn things around, Sony needs to take a closer look at what players want from a first-person shooter game and find ways to deliver that. This could involve adding new features or modes, improving the overall player experience, or even offering incentives for players to bring their friends to the game.
In conclusion, while Concord’s poor player numbers are certainly a concern for Sony, it’s not too late for the company to turn things around. By listening to player feedback and addressing the issues that are driving players away, Sony can still make Concord a success. It won’t be easy, but with some hard work and dedication, there’s still hope for this game to soar in the crowded airspace of first-person shooter games.